Games existed for a
long time in the history. One of the most famous and long-enjoyed game I can
think of is probably chess, which people still play nowadays. But people can
play chess in many different ways today whereas the environment for a proper
chess game was very limited back in the old days. Imagine how to set up a chess
game in the medieval times. You need all the chess pieces, a chess board, and
probably two people who knows how to play the game in the room. Playing chess
today has lot less restraints. You probably do not need any piece of board if
you are playing on a computer, a cellphone, or other digital device. The
players do not have to be in the same room because they can just connect with
each other via the almighty internet. And what happens if you do not have
someone to play with? You can play against a computer AI, which can be more
skillful than a real human player.
Making
a fun and popular game is satisfying indeed, but if the product is considered a
failure if it cannot convert enough profit. Video games are not only cheap to
create, but also easy to distribute. Using the example of chess again, we can
clearly see why a company would prefer to make a digital version of the game.
To make real chess pieces requires real materials such as wood or plastic. The
more units manufactured, the more cost needed for the production. In contrast,
to make multiple units of a digital chess game, only one working copy of the
game is needed. Then, it can be shipped on an online web-store or in a compact
storage such as a CD or flash drive whereas a real set of chess must be
packaged in a box and picked up in a local shop. It is undeniable that board
game still has a solid share in the market, but it is extremely difficult for
it to grow or even stay par with the rest of the competitors that are mostly
digitalized.
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